﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using PalFramework.Object;

namespace PalBattleEmulator.Object.Effect
{
    public class Effect : PalObject, IEffect
    {
        private string id;

        public string Id
        {
            get { return id; }
            set { id = value; }
        }

        private int posX;

        public int PosX
        {
            get { return posX; }
            set { posX = value; }
        }

        private int posY;

        public int PosY
        {
            get { return posY; }
            set { posY = value; }
        }

        private int zIndex;

        public int ZIndex
        {
            get { return zIndex; }
            set { zIndex = value; }
        }

        private int speed;

        public int Speed
        {
            get { return speed; }
            set { speed = value; }
        }

        private int delay;

        public int Delay
        {
            get { return delay; }
            set { delay = value; }
        }

        private int repeatTimes;

        public int RepeatTimes
        {
            get { return repeatTimes; }
            set { repeatTimes = value; }
        }
    }
}
